a system of accountability

As you may know by now, I’m a systems guy.

Instead of relying on my memory, I have a system in place to organize my thoughts and any information I may need to refer back to. Instead of relying on internal motivation, I put systems in place to force behavior.

I’ve built this into Unreal Collective.

Our group calls are designed to hold you accountable to the goals you set. The goals you set are based upon the projects you are already working on (or intend to work on). It’s a working group to optimize and maximize your time and potential.

Every week, we start the call with an update – quick progress and wins for the week. Then we do a deep dive on one individual’s project: what’s working, what isn’t, and specific asks for help. We end each call by self declaring action items to be completed for our next meeting.

 

Between calls, groups communicate synchronously or asynchronously via Slack. You can leverage the private channel of your micro-community, or the public channels that span across micro-communities.

Also between calls, your facilitator (hi, it’s me) will check in on your action items to hold you accountable and provide any support I can.

I can totally relate to being strapped for time. If you can only dedicate the 60 minutes per week for the call, this is perfect for you. If you can dedicate more, this is perfect for you.

You get out what you put in, and I guarantee you’ll accomplish more with the support, feedback, and accountability of the group.

Ready to push your project faster? I’d love to hear about what you’re working on and outline how Unreal Collective can help you.

When you join Unreal Collective, you’ll receive:
  • Placement in a micro-community
  • A one-on-one goal setting session
  • 12 weeks of facilitated calls
  • Lifetime access to the entire, ever-growing community

The next groups start August 1 with applications due July 7. We are only taking on 10 new members, and the next chance won’t be until November.

The best investments I’ve made in 2017 have been in myself. I invite you to do the same.

Join Unreal Collective


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